Ring of gain intelligence
A ring of gain intelligence is a type of ring that appears in SLASH'EM, UnNetHack, DynaHack, and SlashTHEM.
Contents
Generation
General stores and jewelers shops can sell rings of gain intelligence in all listed variants.
In SLASH'EM and SlashTHEM, Flame Mages, Ice Mages and Necromancers may be given a ring of gain intelligence as the random ring in their starting inventory.[1][2][3] Wizards may be given a ring of gain intelligence as one of the two random rings in their starting inventory.[4]
In UnNetHack and DynaHack, Wizards may be given a ring of gain intelligence as one of the two random rings in their starting inventory.
Description
A hero putting on a ring of gain intelligence alters their intelligence by its enchantment while it is worn, and a ring that modifies the hero's intelligence (i.e., it is not +0) is auto-identified when put on or removed.[5][6] The ring can be charged to increase its enchantment. Monsters will not wear this ring.
A hero eating the ring has a 1⁄3 chance of successfully absorbing its magic and gaining a temporary bonus or penalty to intelligence based on the ring's enchantment[7][8]—this auto-identifies the ring if this bonus changes the hero's intelligence, and lasts until the hero changes forms or returns to normal.
Messages
- The water flow seems <duller/quicker> now.
- You dropped a ring of gain intelligence down a sink: "duller" is used for rings with an enchantment below +0, and "quicker" is used otherwise. These messages are shared with the ring of gain wisdom.
References
- Jump up ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 69
- Jump up ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 99
- Jump up ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 136
- Jump up ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 245
- Jump up ↑ do_wear.c in SLASH'EM 0.0.7E7F2, line 876
- Jump up ↑ do_wear.c in SLASH'EM 0.0.7E7F2, line 1002
- Jump up ↑ eat.c in SLASH'EM 0.0.7E7F2, line 1871
- Jump up ↑ eat.c in SLASH'EM 0.0.7E7F2, line 1930